Riley Ray 3D
Riley Ray 3D
3D Technical Artist
Laguna Niguel, United States

Summary

I'm a 3D Technical artist that mainly uses Blender but I have experience with Unreal, Unity, and Photoshop as well. I am skilled in: Modeling, Geometry nodes, Shader graphs, Animation, Rigging, Physics Simulation, and Python programming

Skills

Concept ArtEnvironment DesignRendering3D Animation3D Modeling3D PrintingHard Surface ModelingLow-poly ModelingGame DesignGame DevelopmentWorld BuildingPBR Texturing

Software proficiency

Blender
Blender
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Python
Python
DaVinci Resolve
DaVinci Resolve
Cura
Cura
Godot
Godot