Riley Ray 3D
3D Technical Artist
Laguna Niguel, United States
Summary
I'm a 3D Technical artist that mainly uses Blender but I have experience with Unreal, Unity, and Photoshop as well. I am skilled in: Modeling, Geometry nodes, Shader graphs, Animation, Rigging, Physics Simulation, and Python programming
Skills
Concept ArtEnvironment DesignRendering3D Animation3D Modeling3D PrintingHard Surface ModelingLow-poly ModelingGame DesignGame DevelopmentWorld BuildingPBR Texturing
Software proficiency

Blender

Photoshop

Unreal Engine

Unity

Python

DaVinci Resolve

Cura

Godot